Damon Hamm - Design Implementation, Innovation

Giant Eagle Food Finder

Touch Screen Public Kiosk

Rapid Prototyping with Macromedia Director

A two week project to design, implement, user test, and redesign a public kiosk of our own choosing. The purpose of this interface was to find where items are located in a supermarket, or if they even carry the item for which you are searching.

User testing revealed the severity and nuances of semantics in a 'walk up and use' interface. Other interesting insights include the mental models of heirarchies from non-computer users versus skilled computer users.

 

From a programming standpoint, this design is created with extensibility in mind. Each product listing page is created dynamically from items in an internal database. Each object and button type are singular objects, but operate contextually depending on adjacent objects or labels.

As well, the shopping cart is manipulated on the fly, storing items in a temporary database. For these reasons, the shockwave applet is a bit more unstable than the standalone application!

 

Originally, the main interaction was to be map-based, showing you how to physically find the items in question. By 'client' request, the focus was shifted to a more web-like shopping cart to track expenditures.

Problems of such an interface include navigating an enormous amount of data and managing their corresponding taxonomies in a logical fashion.

 

Click to play with this yourself!
(shockwave 195 KB)

   

Main screens provide simple instruction and visually guide the user to the next action


'Back' as 'Up'

In user tests, having 'back' go to the last visited page caused much confusion. More testing revealed that the best function was to say 'back' but move 'up' in the heirarchy.

The 'Shopping List' page